Week 1 - First steps
- Anton Byankov
- Mar 4, 2019
- 2 min read
Updated: May 21, 2019
04.02.2019
Having examined the GDD and outlined its main course of action, it was time to fill in any missing portions and create the needed dialogue system. For this purpose, I've used the already created dialogues and the descriptions provided by the original designer in order to create a cohesive and comprehensive flow. From there, I could add in any changes I considered fitting for the narrative, and fix any loopholes that had appeared.
After marking down the dialogue options and the narrative sequence, it was time to format everything into a narrative tree, which could be further used by all members of the party more easily. It would also provide a clearer perception of how things are connected.
At first, I did everything on paper, before moving on for a digital-based variant with Twine.
You can find the initial outline of the dialogue, the images, together with a first play through here.
08.02.2019
Come Friday, we've had another "Ask the Creators" session and a team meeting. While there were not a lot of questions to ask the original designer, we've managed to set a particular course of action for everyone in order to make sure everybody's bringing something to the table.
My task list comprised of the following:
go over the narrative again and iterate
look through the options in order to create the required story line progression
edit the dialog options to better fit with the characteristics of the characters
work on the personal blog
edit the bullies into "high IQ bullies"
The above-underlined idea has been brought up after trying to break out of the concept of the typical bullies, the dumb-witted slow-pokes that use raw strength to solve their problems. Instead, I wanted to have a twisted, posh approach to what is nowadays considered as "bullying", this way shedding light towards a new version of the typical stereotype.
Additionally, we agreed to cut the dialog trees in order to include voice acting, which means no more choice-based options. This is done so, because it would cut down on the amount of voice acting to do and allow for a clearer approach to the story.
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