Week 2 - Continuation
- Anton Byankov
- Mar 4, 2019
- 1 min read
Updated: Mar 11, 2019
11.02.2019
After having my first shot at the narrative, it was time to deconstruct and re-construct. Taking into the consideration the puzzles that were coming up from our Level Designer, I had to come up with additional narrative interactions in order to accustom to the flow of team play. This also allowed me to have a second view onto the narrative in order to bring in any necessary changes.
You can find the narrative tree and play through here.
15.02.2019
The following meeting did not entail much to sustain my work, as we only agreed that the initial van on the high street will be replaced by a pile of crates, because it would've made more sense with the setting. Additionally, I had to look into ways of inserting narrative into Unity and its formatting into an asset.
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