Week 3 - Further work
- Anton Byankov
- Mar 4, 2019
- 1 min read
Updated: Mar 11, 2019
18.02.2019
My work next week continued with re-shaping the narrative and adding additional adjustments that have sprang from the created puzzles, together with accustoming to the character designs.
In regards to the importation of narrative into Unity, I've found an asset in the Unity Asset Store, called "Narrate". It is a simple, intuitive, and flexible script package that lets you quickly add a narrator or non-branching conversations to a game... and it's free! Further confirmation of how suitable this asset is will come from our coder once he starts implementing it.
As usual, the new narrative playthrough and tree can be found here.
22.02.2019
At the meeting, we've agreed to the changes made so far in all of the aspects of the game, and there were additional narrative to do for library and woods:
Library: -Hope exclaims that the map is not there. -Hope asks the librarian for the map and is requested to find a misplaced book in return. -Hope notices the bullies and needs to find a way around them. -Hope returns the book to the librarian and receives the map. -Hope encounters the bullies and enters grief state.
Woods: -Teddy starts a hide-and-seek game. -Hope has to find him before proceeding further. -Teddy insists that now Hope hides. -The end of the game as they proceed further.
We've also agreed to give a choice-based narrative another go, because it seemed a little bit too linear and like-reading-a-book in its current state.
Comments