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GAME WORLD

The world of Suburbia is an ever-changing landscape, moulded under the difficulty of the scenario at hand. Provided that it is an "alternate/virtual reality simulator", it allows for the developing team to create a plethora of different landmasses that are in no way restricted by the storyline. The only condition, of course, is that it is from a time before the supposed future of the game, a.k.a anything you could possibly imagine.

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I believe such a free-range choice offers for different engaging campaigns where characters are tested under various conditions for survival. This would prove the game to be under constant development for potential variations, which add up to its Unique Selling Point.

Game World: Bio

INITIAL LAUNCH

For the current level mapping, I've decided to use the most basic of landscapes, which mostly everyone is accustomed to - a mountainous span with stretching forests, plains and a river. With the addition of a swamp that adds that extra bit of dangerous flavour, a few key locations to mark character transitions and aims, it adds up for an easy-going, flexible platform for user testing.

Game World: Bio
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